Lego Batman 2 takes the series into an open world for the first time. It's done the opposite of what many developers do and left the systems as they are while messing around with the structure. It's the definition of a franchise factory working to a formula.īut it's a great formula - and TT knows exactly which parts to keep and which to change. Later this year it will add The Lord of the Rings to the stable. It's translated the worlds of Pirates of the Caribbean, Harry Potter, Indiana Jones and DC Comics into its universal language of kid-friendly action and irreverent fan service. Since the first Lego Star Wars came out in 2005 - a bit before Quake 4 - Traveller's Tales has released 11 more Lego games. It's the latest offspring of one of gaming's most ubiquitous broods. But our game of the week very much is, and in more ways than one, too. Of course, Magic is not really a traditional video game and Duels 2013 is not exactly a sequel. In keeping Magic trim and relevant for a new generation of players, Stainless Games is doing great work. This is the games developer as curator and tinkerer, and - much as I wrote about the humble art of the remaster last year - it's a noble calling when the source material deserves it. For curious players, there couldn't be a better introduction." but it is a generous shard of that greater whole, one that manages to incorporate most styles of card alongside solid starting decks to build from. It doesn't contain every card, not by a long shot. "If that makes Magic sound intimidating, then it's also why Duels 2013 is such a great Magic video game. "Magic is a game of huge depth, but thanks to the way it has been constantly added to and refreshed over two decades, it is also one of enormous breadth," wrote Rich Stanton in our Duels of the Planeswalkers review. The 2013 edition's iPad version is a revelation, but otherwise this is merely an excellent update to a great interpretation of a timeless classic. Magic: The Gathering - Duels of the Planeswalkers is an adaptation of the popular collectable card game, now into its fourth year and third version. Unfortunately for my argument, this week also fields two brilliant releases that directly counter it. If games are permitted to stand on their own two feet in the big bad world for a little longer - maybe, like 360 launch title Quake 4, a whole console generation! - then perhaps developers won't have to spend so much of their time following them up or rehashing them, and can get on with making more Actual New Games instead. So often, last year's hit becomes this year's drinks coaster and next year's sequel. It seems like an odd choice, but the games business is so hit-driven that it's nice to see a publisher do something as simple as keep a title in print. It's a dependable, rather boring first-person shooter from seven years ago that has passed into dim memory for a reason. That's because it's not essential, or a classic. This is no remaster or Game of the Year edition, it's a straight reissue - and although it does have a budget price tag it doesn't say 'essentials' or 'classics' on the box. Bethesda makes its first release since Skyrim this week: Quake 4.
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