It's representative of a high stress area in the game that taxes both CPU and GPU and there's an excellent after-action report.īeyond that, there are a couple of 'gotchas' to be aware of in understanding performance - for example, the level of detail of geometry and draw distance for objects are affected by the chosen internal resolution, so the game at lower resolution also has worse LOD. Ultimately, the settings are good enough but they're difficult to use and do not go far enough - though the benchmark is great. I can't see any evidence of reconstruction like TAAU, DLSS or XeSS, so this is very basic stuff. What you do get is a very basic resolution adjuster that isn't much use: the ultra quality mode is effectively a basic 1656p upscale which drops to 1440p for the quality mode, 1296p for balanced and finally performance mode is a basic 1080p upscale. Everything you need to know about Forza Horizon 5's PC settings, console equivalents, performance and more.īeyond that, there's the sense that general settings selections are pared back compared to prior Forza titles, so the dynamic settings management that worked so well is now gone, while key features used in the console versions such as dynamic resolution scaling are absent. Shader re-compilation also kicks in, and although shorter than the initial pause, it adds to the wait. The problem here is that it effectively kills the tuning process as you have no instant way of knowing what the impact of the settings change is and what the performance gain - or loss - may be. Where I do find Forza Horizon 5 somewhat onerous is the requirement to restart the game after adjusting certain settings. FH5's technique of a single compilation period on first loading really is the best way to address this. Stutter seems to be a common issue on many PC titles right now, especially those using Unreal Engine 4, and it occurs as shaders are compiled on the fly as they are needed. It's a little on the time-consuming side - even on a high-end PC - but it's worth the wait and it's necessary to ensure smooth performance with little stutter. On first loading the game, you're met with a pause as the game compiles its shaders for your specific graphics hardware. We've already established that Forza Horizon 5 scales exceptionally well over Xbox hardware old and new, but has Playground Games managed to achieve the same quality on PC? Additionally, does the PC release scale beyond the bar set by Xbox Series X, offering even better graphics? And finally, what settings should you be aiming for to replicate and then build upon the console experience - and what kind of GPU will you require?įirst up, a word of explanation on Forza Horizon 5's initial set-up times and its general accessibility in tweaking settings.
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